​Designer's note #3: Another Ideas


If I were to expand the game further—and if it proved truly worth the effort—the whole concept could be made more complex with elements like customizable tables, the passage of time, and food orders.

Some ideas I’ve been toying with:

  • Variable table layouts: Individual cards for each table, allowing different numbers, types, or configurations per game.

  • Time progression: Time could pass during the game—say, one hour per turn. At certain hours, special effects could trigger (e.g., outer tables become lit and inaccessible to vampires).

  • Food placement: Food tokens could be placed freely at tables, opening up new tactical choices and combos.

These mechanics would add another layer of strategy and replayability, though they would definitely complicate the game. Still, it’s fun to think about what the tavern could evolve into.

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