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Designer's note #4: Gourmet Mode
May 02, 2025
by
zrezlo
Here’s a small idea I’ve been playing with to add another layer of depth for more advanced players. Each character type would prefer a specific beverage, and if they end the game drinking their fa...
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Designer's note #3: Another Ideas
May 01, 2025
by
zrezlo
If I were to expand the game further—and if it proved truly worth the effort—the whole concept could be made more complex with elements like customizable tables, the passage of time, and food orde...
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Designer's note #2: Ideas
April 25, 2025
by
zrezlo
Since releasing Tavernees , I've had the chance to refine the core mechanics based on playtesting and feedback. One key improvement has been the introduction of bonus points — they not only add stra...
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Designer's note #1: Breaking the Tie
April 15, 2025
by
zrezlo
After a few playthroughs, I've noticed that games often end in a tie. While this can actually be a good thing — especially when playing with less experienced players who don’t enjoy losing (kinda...
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